Saturday, December 15, 2012

The case of Remy FX - please read.

I just realized I never talked about this case before.

I want to talk to you about Rémy Couture, aka RémyFX. Rémy is a fx artist specialized in horror makeup effects, a very talented one, based in Montreal. He is also a collaborator of Le Mur Insolite, an art gallery focusing on the dark and the bizarre which is currently exhibiting some of my work, and has worked along Rick Genest, alias Zombie Boy.

Picture I took of Rémy at last summer's zombie walk

In 2009, a german citizen was browsing the web when he stumbled upon Inner Depravity, a website created by Rémy, showcasing some of his goriest work. It basically is a sort of "journal" kept by a fictional serial killer, posting pictures of his murders. Of course, it is all makeup & fiction, as specified in many places on the website. However, the german citizen panicked, thinking there was foul play involved, and contacted Interpol.

That's how good & gruesome Remy's work is.

Following an investigation, the police of Montreal, on october 2009, arrested Rémy, and confiscated his computers & other such equipment.

Rémy is now accused of "Corruption of Morals".

Saturday, December 1, 2012

The Girl & The Siren

After almost a year of work, Jacob Petersson & Cristoffer Ålund finally finised their short stop motion film, The Girl & The Siren. Being a big fan of Jacob's work and an animation student, you can probably guess I was excited to see this film finally online!

Settle down with a nice cup of black tea, watch that beautiful film, and go like their facebook page.


The girl & the Siren from Jakob Arevärn on Vimeo.

Via Curiomira

Saturday, October 20, 2012

A few good heads

I've been cranking out a nice big batch of shrunken heads these last few days and thought I'd share that happy little family with you! Look at them right after the jump.

Tuesday, August 14, 2012

Quebec City's 2nd Zombie Walk


A little while ago I attended the 2nd zombie walk organized in Quebec City. It started in the St-Roch area, went up and through the old walled city, descended into the historical Petit Champlain neighbourghood, and ended at the Musée de la Civilisation located along the St-Laurence River, for beers, a little chat, live music, and the projection of québecois horror movies. I unfortunately didn't attend in costume, being too short in time, but I did the makeup for a friend of mine (costumed as a priest) and took pictures along the way.

Monday, August 6, 2012

Digital sculptures

Here's two little sculptures on which I've been working lately. Most of the modeling work was done in Zbrush, and the rendering, lighting, and texturing was done with Maya and Photoshop.



Wednesday, July 25, 2012

Tsantsa: the finishing touches



Well, hello again to the three people who still read this blog!

Today, we will start where we left yesterday, and transform the yellowish latex skin into someting worthy of being called a shrunken head. If you just stumbled upon this one blog post, I strongly recommend reading Part One first.

If you're too artistically challenged to sculpt a head and would like to try your hand at painting & decorating one, or if you just have trouble finding the necessary materials, I may be able to sell you a blank latex copy; contact me if you're interested and I'll try to work something out.

Now, onto the "tutorial"!

Tuesday, July 24, 2012

The Creation of a Tsantsa

Oh boy, long time no see!

I hope life is treating you fine.
First, let me put you in context; a little while ago, I was chatting with my fellow performer and great friend Daniel while preparing our duo's show for the St-Jean-Baptiste's eve in Chibougamau. We were talking about things we would like to implement in the show, and handmade goods we might want to sell later on, because T-Shirts are nice, but sometimes they just don't cut it.

Daniel had enjoyed Steve and thought it might be nice to have our own little creepy head hunter stand from which sell shrunken heads. Now, Steve was mostly an experiment which somewhat failed as much as I'm concerned, and his mold was a wreck, so I decided to start from scratch, make a better sculpt, a better mold,  and work on making the finishing of that thing as fast and good looking as possible, while keeping the costs down. I've worked it out, and now I'll let you know what I did, in a tutorial more explicit than the first one. (I took pictures this time! yay!)

So, here we go, after the jump!